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GameDesign 101 02 - Game Systems & Mechanic Ideation
Data-driven Gameplay Systems Rant - GDC 2015
Intro to Data Oriented Design for Games
Design by the Numbers: Using Data for Good
Building Games That Can Be Understood at a Glance
Creating Complex AI Behavior in Stellaris Through Data-Driven Design
Nuts and Bolts: Modular AI From the Ground Up
Three Statistical Tests Every Game Developer Should Know
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Last Updated: September 7, 2026
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Summary
A talk that explains the basics of Episode 2 — ECS Foundations (World • Entities • The second part in a multi-part series of teaching the basics of Microtalk/rant about the benefits and fears surrounding The creation of this talk was generously sponsored by my employer CerebralFix ( cerebralfix.com/) I originally gave this talk ...
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